Feature Article #1
Brands and the Realtime Social Web
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I spoke at a Mashup Event last Thursday. I was asked to talk about the ‘realtime web’ - and as some of my core interests are with how brands are engaging with the social web. I decided to cover [...]
Feature Article #2
Twitter API Limiting will Lead to Revenue Model
The twitterati and some Twitter App Makers have been up in arms regarding twitters recent API changes that will mean a 20,000 limit will be placed on whitelisted apps.
I think the 20,000 number is irrelevant, because of the growth twitter is going through any number will have been perceived as too low.
Money, Money, Money
They [...]
Nick Halstead | January 21st, 2009 | Continued
Feature Article #3
The UK startup scene has nothing in common with the rest of Europe
I remember some time back Mike Butcher (UK TechCrunch) talking at miniBar about the fact that during the .com bubble that one company was renting offices in carnaby street (for non-uk peeps a very expensive street in central London) - What reminded me of this story was Loic Le Meur going on about having 2 [...]
Nick Halstead | December 13th, 2008 | Continued
Feature Article #4
Make It Scale
Last week I was invited along to speak at the Make IT Scale conference. It covered a wide range of scaling issues mainly very technical. I come from a Games Industry background and I wanted to get across how performance is critical and that everything should be done to get speed before you think about [...]
Feature Article #5
10 Reasons Why Fable 2 Sucks
This weekend a product got me back in to blogging, but for all the wrong reasons. I had been looking forward to playing Fable 2 and really getting back to my RPG routes, I had this amazing vision of the next generation of Oblivion. In fact for all the sales hype from Peter Molyneux you [...]
About this Site
Summary
A technical leader with substantial hands-on experience. An individual whose personal philosophy and development values have enabled him to succeed and to inspire and lead others.
• For 10 years, worked within the very competitive games industry working through programmer, leading programmer, producer, senior producer and then development manager.
• Recruited at all levels from highly technical [...]